AI Enhancements on all bosses and minibosses Polishes on existing arenas to adjust the battles to the new AI Main Title Screen now says "Hard Type", author's name and version patched! Polished hack on the Body Upgrade, it now is 25% reduction on non-lethal spikes instead of 50% Speed enhancement on Rolling Shield, Electric Spark, Boomerang Cutter, and Hadouken AI enhancements on several bosses, arenas updated AI enhancements on several regular enemies Camera lock in Sting Chameleon Stage, preventing the player to go to the miniboss arena fixed Ocasional bug with the Vile fight in Highway Stage fixed Polishes on the existing stages and arenas Mega Man X: Soft Type v.2.0.0 included in the download! AI enhancements on all of the minibosses, regular enemies and bosses All of the stages have been polished on several parts to improve mobility Bugfix: Dropped dash inputs in the rest of the stages fixed (Bug present on v.2.0.0 of Hard Type / Soft Type) Bugfix: Dropped dash inputs in Sigma 1's platforms fixed (Bug present in vanilla) Decreased some of the damage values on some of the enemies Nerfed AI from Sigma 1, Sigma 2 and Velguarder in Soft Type Reverted Mini-Boss arena in Spark Mandrill to its original one Fixed ammo capsules recovering past the ammo limit First subtank gets refilled after entering a stage / dying Polish on all existing stages, adding space / room Complete level redesign: Spark Mandrill! Weapons in general deal more damage to bosses Penguin's refight arena now has unclimbable walls past the doorsĭamage with weapons polished. Kuwanger's arena now has unclimbable walls Hadouken doesn't require all stages beaten, can be obtained with no revisits now Walls in Chameleon Stage can't be climbed anymore, they are not flagged as spikes anymore Polished Heart Tank area in Chameleon Stage Polishes in Intro Stage (mostly aesthetic) Shotgun Ice damage to Chameleon / Utuboro increased from 1 to 2 Shotgun Ice damage to Octopus increased from 1 to 2 Patching into the wrong version of the ROM will lead to glitches and bugs all over the place.įixed a couple of bugs with camera scrollsĪdded an easier way to return from the sub in Mandrill stageĪdded more breakable blocks in Chameleon and Mammoth stageīoomerang damage to Mammoth nerfed from 3 to 2 There's two patches included in the download, one for the v1.0 of the ROM, and one for the v1.1 of the ROM. Patch must be applied to a Mega Man X (U), UNHEADERED ROM. Fix of dropped inputs in Sigma 1's platforms (present in the original).Dash acquired after completing the Intro Stage.Hadouken capsule only requires 1 visit.Each of the Maverick stages can be exited without having beaten it first.Each of the bosses can now be rebattled.The body upgrade has been nerfed to 25% damage reduction. Damage done by weapons have been rebalanced as well (The Hadouken isn't a 1-shot anymore), both against regular enemies and bosses. Player stat rebalances: Ammo has been reduced, and each of the weapon's costs have been rebalanced. Overall, it was a pretty cool experience, and I look forward to seeing more progress made from this.Level changes: Every single level has been redesigned from scratch, including bosses arenas.ĪI changes: Regular enemies, bosses and minibosses have had their AI enhanced, making them more responsive and faster, among other things.Įnemy stat rebalances: Enemies have had their HP rebalanced and they usually deal more damage. In my experience with the game, I was able to dash and use the X buster. X also has some of his moves depending on which ROM file you load up. The timing for death animations also seems to be off. For example, enemies seem to move faster and take more hits. At such an early state, the feel of the game will differ from the original as should be expected. There is some enemy Ai and their hit boxes/collision detection does work. The music has been ported over and sounds great to me although there will obviously be some differences due to the different sound hardware in comparison to the SNES. The represented stages are fairly true to the originals with a nice use of colors and they appear to have all of the enemy animations. I tested the game on my Model 1 Genesis via an Everdrive MD and the ROM files loaded relatively quickly and without issues. Each ROM file allows for players to try a different part of the game such as the Chill Penguin level or the intro stage. The developer known as TiagoSC released three demo ROMS of his W-I-P Mega Man X port for the Sega Genesis / Mega Drive.
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